3D Modeling UV Mapping Texturing Rigging Animation Rendering Digital Art Retopology Lowpoly Work | High Poly Post Production Environment Designing Concept Environment Art Optimization (Atlasing, Batch Controlling, Extreme Lowpoly )
Hi! I’m Irfan Bukhari, a Game Artist with an experience in building great and High Quality Games. 7 years of demonstrable expertise in Environment designing of Passionate and interesting Games using cutting edge tools and technologies.
2. Proven abilities to work with a Complete Pipeline, planning, prioritizing, and collaborating with team members, integrations partners, and operational teams.
3. Extensive experience in 3D Modeling, Rigging and animations of complex and Large Scale Games, with a strong focus on Direction, Lighting, and Optimization.
4. Have in-depth exposure to the product and project-based Games analysis, design, and Optimization, with a customer-centric approach and solid engineering principles for the Development of Games.
5. Possess strong problem-solving and coaching skills; hence capable of driving cross-functional teams with self-motivation, sharp learning curve, and decisive positive attitude.
My key skills are:
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